ESP Project - Extrasensory Perception Testing
Also known as Psychic, Clairvoyance, Clairvoyant, Mind Reading, Medium, Seers etc.
This app has been developed to reliably test various types of ESP using the well established Zener Cards method.
Zener cards are cards used to conduct experiments for extrasensory perception (ESP) or clairvoyance. Perceptual psychologist Karl Zener (1903–1964) designed the cards in the early 1930s for experiments conducted with his colleague, parapsychologist J. B. Rhine (1895–1980).
Since the 1930s, Zener cards have been used to quantify psychic ability, testing for telepathy and clairvoyance (you might remember them from that scene in 1984’s Ghostbusters, when Venkman tests the “effects of negative reinforcement on ESP”).
ESP methods tested in the ESP Project app:
Zener cards are a deck of twenty five cards, five of each symbol.
The five symbols are:
* a hollow circle
* a plus sign
* three vertical wavy lines
* a hollow square
* a hollow five-pointed star
Test types available in the app:
* Precognition, also called prescience, future vision and future sight, is the perception of an event or condition etc before it occurs.
In Precognition mode you must choose a card and only after you have made your selection will a card be chosen at random. This is similar to Psychokinesis with the subtle difference being that you have to try to predict the outcome rather than affect the outcome by will.
* Retrocognition, also known as postcognition, from the Latin retro meaning backward and cognition meaning knowing, describes knowledge of a past event which could not have been learned or inferred by normal means.
In Retrocognition mode all 25 cards are randomly preselected up-front. You must concentrate on each card and attempt to choose the card which matches the pre-selected card.
* Telepathy, communication from one mind to another via extrasensory means.
In Telepathy mode two people are required; the sender and the receiver. It is important that the receiver cannot see the sender or the cards at any point during the selection process. The sender views each of the randomly selected cards and tries to send or transmit information about each card to the receiver mind-to-mind. Next, the sender will ask the receiver to choose a card and the receiver will record this choice and move on to the next card until all cards have been chosen.
* Psychokinesis, also called telekinesis, is the action of mind over matter, in which objects or systems are caused to move or change as a result of mental concentration upon them.
In Psychokinesis mode you must concentrate on a card for a suitable period of time and only after you have made your choice will a card be chosen at random. This is very similar to precognition with the subtle difference that you must try use your will to affect the outcome rather than try to predict the outcome.
In each of the modes ESP ability is then measured according to the amount of correct choices made.
* Results explained
The results of many tests using Zener cards should fit with a typical normal distribution, assuming there is no ESP ability at play.
Probability predicts that for a test of 25 questions with five possible answers, and if chance is operating, most people (79%) will choose between 3 and 7 correct.
The probability of guessing 8 or more correctly is 10.9%, in a group of 25, you can expect several scores in this range by chance.
The chances of getting 15 correct is about 1 in 90,000.
Guessing 20 out of 25 has a probability of about 1 in 5 billion.
Guessing all 25 correct has a chance of about 1 in 300 quadrillion.
The ESP Project is in its early stages and we have many ideas for features and improvements so watch this space!
If you find any issues or bugs or have any suggestions please feel free to get involved and mail us at: [email protected]
In ESP Project - Psychic Test Zener Cards 3.0.0Bug fixes.